using Godot;
using System;

namespace DRE.Battle {
	public class Tp : Control {
		public float Value{get;set;}
		private Label valueLabel;
		// Called when the node enters the scene tree for the first time.
		public override void _Ready() {
			valueLabel=GetNode<Label>("Value");
		}
		
		public override void _Process(float delta){
			valueLabel.Text=string.Format("{0}%",Value);
		}
	}
}
